using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
///  my Generics(functional) If i add T it screwes up my class name so.
/// </summary>
public class MaxGenerics : MonoBehaviour {
	
	public void Start () 
	{
		ArrayList list = new ArrayList();
		List<GameObject> myList = new List<GameObject>();
		Dictionary<string, GameObject> maxUniqueName = new Dictionary<string, GameObject> ();
		
		List<Dictionary<string, GameObject>> oneGoodOldDictionnary = new List<Dictionary<string, GameObject>>();
		oneGoodOldDictionnary.Add (maxUniqueName);
		Debug.Log ("oneGoodOldDictionnary has " + oneGoodOldDictionnary.Count + " elements.");
	}

}
